// hello, I'm

Tassio Steinmann

Software Engineer

I build hard things end-to-end: an on-device AI inference platform in Rust/WASM/WebGPU, a Bevy voxel engine with real netcode, and systems that ship. TypeScript/React and Rust on the systems side — same engineer the games industry gets, minus the crunch.

// systems & software

forge flagship · private

Local-first AI platform — Rust/wgpu inference engine compiled to WASM/WebGPU with a TypeScript/React SDK on top. On-device 1-bit LLMs, structured generation with validation, streaming, RAG, tool calling, diffusion and voice (STT/TTS/10s voice cloning). Zero servers, offline-first, one Rust codebase for web, native and mobile via Tauri.

Rust · wgpu · WASM · WebGPU · TypeScript · React · Tauri · LLM

MailPpl ↗

People-first email client — cross-platform, collaborative, organized by people instead of subject lines. React PWA + Cloudflare Workers, client-side sync and storage (IndexedDB), Gmail/Outlook/IMAP, AI features powered by forge, Capacitor for mobile.

React · TypeScript · Cloudflare Workers · D1 · PWA · Capacitor · AI

// about

skills

engines/graphics — Unity, Bevy, wgpu, WebGPU, WebGL, WGSL

languages — C#, Rust, TypeScript, JavaScript, Python, R

xr — Oculus/Meta SDK, MRTK, AR

web — React, Svelte, Meteor, D3.js · tools — Git, Tauri, Vite

education

BSc Communication & Multimedia Design — Game Design
Hanze University, Groningen

BSc Computer Science (4 semesters)
University of Bern

languages

Swiss German flagSwiss GermanGerman flagGermanCatalan flagCatalanSpanish flagSpanishEnglish flagEnglishFrench flagFrench
  • Digital Product Lab minor — VR skiing sim for SnowLimits
  • Inselspital Bern — hospital data-visualization dashboards (R, D3.js)
  • Indietopia internship · Meteor & React cert · IELTS

// contact

Switzerland · Spain · remote-friendly — best reached via LinkedIn.